Hello,
Just made this topic out of curiosity. Are there more commercial projects made in JMP next to Bang Howdy?
It looks like there are not a lot of those projects/games.
With commercial I mean: Purpose of generating money with it.
I also had a look at Bang Howdy. That game also doesn’t have a way to generate money like other online games do.
With this im mainly talking about membership/permium to generate income. So it only costs money (not sure, Im assuming this).
But what would be the purpose then to create a game and invest hundreds/ thousands (counting working hours too) by those small companies?
Just wanted to know this so we can have a small debate here.
Thanks.
Your definition of “commercial project” is a bit short. We are two persons working on a project here, aiming for more members when the prototype will be done, and two other persons are potentialy interested in joining in (a programmer and a modeler). I am the main developper. The day I work as project manager in applied Artificial Intelligence softwares, the evening from 8pm to 4am I work on this project.
The purpose is obviously to have a game interesting enough to make a living from it.
sheikh said:
Just made this topic out of curiosity. Are there more commercial projects made in JMP next to Bang Howdy?
Bang! Howdy was made in jME1 before there was a jMonkeyPlatform to speak of (which was designed exclusively for use with jME3).
sheikh said:
It looks like there are not a lot of those projects/games.
With commercial I mean: Purpose of generating money with it.
While it has seen quick adoption rates and is relatively stable, jME3 is still alpha software. If you look back a little bit you can see a number of games created with commercial intent. Madskills Motocross, Grappling Hook, and Posionville were all created to this end. You also have a number of successful research projects which, while not in direct end-user sales, do indeed generate income. Many of these have the added benefit of being open-source which is an awesome plus!
sheikh said:
I also had a look at Bang Howdy. That game also doesn't have a way to generate money like other online games do.
With this im mainly talking about membership/permium to generate income. So it only costs money (not sure, Im assuming this).
But what would be the purpose then to create a game and invest hundreds/ thousands (counting working hours too) by those small companies?
There are different ways to generate money with games. If you look at the most successful casual games today, they're free to play. They generate revenue by means of advertising and in game sales. There is merchandising opportunity as well for the bigger games, as evidenced by 7-11 doing FarmVille promotions
sheikh said:
Just wanted to know this so we can have a small debate here. :)
Debate is a great thing, but I'd highly suggest reading up on game commercialization. The traditional model as you describe above is only successful in a limited number of cases. Add in a weak global economy with people worrying about things other than gaming (especially gaming with a monthly fee) and you have a reason to look for other avenues of revenue.
Did you mean to ask for any commercial games made with jMonkeyEngine (any version), or made with the jMonkeyPlatform (the SDK/Editor) specifically?
I will assume that by “commercial game” you mean any game that is generating some form of revenue for the developers.
For jMonkeyEngine in general, look at our Games groups and showcase section for a general idea of what’s out there. The selection of jME3 games is definitely more sparse, but that is to be expected for still-alpha software. Same goes for ‘games created with jMonkeyPlatform’, as the tool has only been available for about a year.
As of late we haven’t heard of any million dollar kind of projects happening (big companies also tend to forget about contacting us directly about using the engine; we usually find out from other sources), but I certainly see a lot of promise in some of the more serious indie endeavors we’ve seen popping up on the forum lately.
Thanks,
Its indeed hard to see if a game is created with JMP if the owners don’t notice you.