Holy shit that looks amazing! I'm gonna try it asap.
Btw I've made some progress myself. Here's a WIP trading station menu made with a viewport stacked on top of a nifty screen (engines as placeholders).
Does anyone know how to increase the contrast on a viewport/camera? As you can see the modules are rendered in a very grayish fashion. I've tried all kinds of lighting but brightness can't really correct contrast. I guess I could attach a filter to the viewport and correct all pixels, but that seems like an unnecessary complication. Any regular way to do it?
So I've also finished the module texture/model overhaul. The final one was this junkyard/scrap/pirate themed faction.
I think it could still use some improvements, but close enough.