Hello,
Could you tell me if zNear and zFar values are already available in shaders or I need to passed them, please?
Thank you in advance
Hello,
Could you tell me if zNear and zFar values are already available in shaders or I need to passed them, please?
Thank you in advance
They are available if you list them in WorldParameter.
see in UniformBinding : FrustumNearFar
Thank you very much