Hi all,
I am building android export functionality for my game editor however I am now in a dilemma,
I am using some of the AWT classes in the GradientFogFilter and android is not happy with me.
I was wondering if anyone here knows of an alternative way to handle these classes on android:
The only way to get out of this without major modifications will require you to write a bridging API which adds these classes, but wrap android components… or else search for someone already did this, writing cross-platform APIs is a very daunting task.
Check the android.media package, the android.opengl, and the android.graphics packages, here.
EDIT:
I don’t know if this can help you anyway (it’s so old and not maintained, but might be a good starting point):