Ball rolling to the infinity

hi there, im tring to make a ball, and shoot it, i look the expample in hello phisics.

so, i created a terrain and, then i shoot this ball in my terrain, what happens now is that the ball rolls to infinity and does not stop.

I want my ball to roll and bounce down just a little, like a real ball, i modified restitution, gravity, mass and friction properties but i cant get it.

thaks for all answers.

sorry, maybe i don explainme correctly, my ball is shooted correctly, but when it touch the floor, it rolls to the infinity

Try using setLinearDamping() and/or setAngularDamping() on your ball’s RigidBodyControl

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wow, really thanks, is done.