Hello.
After reading the documentation for Godot 4 (who cares, right? ), I decided to create a series of tutorials similar or the same as the one Godo has with their Dodge the Creeps game.
Maybe it’s a little late for this post : Getting started with 2D game development
This little tutorial is the same one that Godot has, aimed at JME3 and jMe3GL2.
If you find any errors in the tutorial, I hope you don’t take it the wrong way and let me know.
In this repository I plan to upload more examples:
Why not videos on YouTube? Just no.
jMe3GL2 Library
It’s a small 2D library that this tutorial series uses. I hadn’t mentioned it officially before since Galago2D is much more powerful.
On the topic of “differences”:
- Sprites offer support for flipping vertically and horizontally, as well as real-time resizing.
- Your debugger shows all the physical forms that dyn4j currently has.
- It can handle the JME3’s default 3D camera, as well as one configured for 2D.
- It has 3 animation systems.
AnimatedSprite
: Able to change the mesh size depending on the size of the animation textures in real time.
-IndexAnimatedSprite
: Loops through an image with a sprite table with a list of positions.RibbonBoxAnimationSprite
: A combination of the previous ones, with this we can apply several images to create an animation.
- Its control system, the physical body (dyn4j) is the same control for JME’s Spatial
- It does not integrate joints since with dyn4j they can be used without any intervention
NOTE: It is aimed at beginners.