pspeed
13
My generator does not yet use PBR so it may have the same shadow issues.
It uses camera-oriented quads for the leafs… so they are basically large camera-facing particles that adjust their lighting as they rotate around.
It has LOD:
Animated wind:
…supports instancing, etc.
I used it in this demo:
I’m not saying it’s the best way… but it’s the way I did it and I thought I’d pre-answer any other questions.
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