Best way for tree leaves

My generator does not yet use PBR so it may have the same shadow issues.

It uses camera-oriented quads for the leafs… so they are basically large camera-facing particles that adjust their lighting as they rotate around.

It has LOD:

Animated wind:

…supports instancing, etc.

I used it in this demo:

I’m not saying it’s the best way… but it’s the way I did it and I thought I’d pre-answer any other questions. :slight_smile:

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