Big scenes, frustrum and occlusion culling

I have no questions or anything like that, but thought this was interesting enough to share here and maybe inspiring. Also since the Cities: Skylines 2 performance problems were discussed a bit in another thread… this fellow seems to know why you can run Crysis but not Cities 2…

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That was really interesting! Thank you!

Obviously JME does frustrum culling, does anyone know if it does any form of occlusion culling?

A good question. I don’t know.

But happened to watch a video on what is new in Unity 6 (to be released in 2024). Looks like Unity, prior to this, had a occlusion culling similar to what was explained in the OP video. That one needed to manually bake it in the editor. Unity 6 however has automatic occlusion culling done on GPU! That is something to research and implement to jME too :slight_smile:

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I saw a gpu occlusion culling demo by nvidia not too long ago. Maybe worth checking out?

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