After browsing both this forum and google in general I couldn’t find a solution to my problem so here it goes. Sorry, it may be somewaht long post bear with me if you please
First, specifications:
Win7 64bit
JMonkey 3.0 stable (up to date according to SDK)
Blender 2.68a
also blender2ogre 0.6.0 with OgreCommandLineTools 1.7.2 installed in a default location.
First, although blender2ogre plugin is installed (visible menu, options and line in Export), after selecting any model more complicated the cube, Export option is greyed out. I’ve read somewhere that this plugin may or may not work with Blender 2.68…
Can anyone actually confirm this plugin working in that version of Blender?
Second, after giving up the Ogre, I tried to export in Wavefront format (default plugin installed with Blender). Although exporting works (sorta), loading the model in SDK causes error:
‘Unknown statement in OBJ! o’
Sigh…tried to fix that, and failed as well.
So, next option was to load .blend format, and later convert it to .j3o. But, although I can load model converted that way(yay!), texture appears all wrong or not at all. I was using UV mapping and in Blender everything seems Ok.
I have created trivial model, a cube with number on each side - cube.blend and cube.png (UV mapping texture) in assets/Textures folder (checked paths couple of times). Full path to texture was set in Blender.
When I choose ‘View model’ on cube.blend I get a warning (actually, seven warnings from full path to just assets folder):
‘Cannot locate resource: assets/Textures/cube.png (Flipped) (Mipmapped)’
Same thing happens when I convert that file to .j3o and ‘View model’ or load in Application.
I have no idea what I’m doing wrong, so any help is appraciated.
Cheers!