I’m creating levels of retro-style first-person rpg in Blender. I’ve built outdoors area (houses, castle, mountains, river) with relative ease (with a lot of googling, of course). But now I’m stuck with indoors area (some sort of dungeon).
I’m a novice in 3D modeling, so maybe I’m wrong in very basic things. Please feel free to correct me.
- It’s obvious that dungeon is large 3D model with normals pointed to the inside. So I just flipped normals of starting cube before starting transform it to the level by extrude-scale-move.
- Most of time I’d like to watch on the level from outside, so to be able to see it well I checked “Backface Culling” for the material of cube (I use large tileset, so there is only one material for the almost whole area).
- All looks good, but… I cannot select inner faces, because blender think I want to select outer (culled) faces. It feels tricky to create are without possibility to select inner faces from outside the level bounds…
What am I doing wrong?
Please share your experience, how to make such things better?
PS: Blender 2.8
PS2: Issue is only in Blender. I haven’t even tried it in JME (but pretty sure it will be ok, because JME renders only front faces by default)