[Blender]Let’s make a Warg – from cube to animated and textured game model

i have not found proper category for that topic, so move it, if there exist better category



Hello there, there are many users that want to make awesome game, but they dont have big experience with modeling.



So here we are!



let’s make a Warg.

Taken from the Old English warg, the wargs or wild wolves are a race of fictional wolf creatures in J. R. R. Tolkien's books about Middle-earth.


here are link to moved Tutorial:
https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:external:blender-example


http://i.imgur.com/7Af8V.jpg

Hope this help!
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very cool man!!! i will have to go through this :), do you think you could add all the other images with the image tag? that would help a lot. Thanks again!!



This should also be made into a separate jME wiki tutorial, its awesome stuff!!

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Very cool! This is a very good follow-up to the external:blender wiki page you already linked to. The only thing that’s specific to jME is the export, but it’s still very relevant as an example for what developers should expect in terms of expertise and workload necessary to make a model themselves, so we could use one of these articles on our own site.



We are probably going to simplify our blender articles in the near future by moving this stuff to a root /blender category and splitting up the topics a bit, but for now you can make a new page here:

https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:external:blender-example



Link to that from the external:blender page.

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omg nice one! :smiley:

I am bookmarking this, hopefully with the experience gained I can make some progress on the assets for my game: currently my artistic skill extends to using cube geometries as zombies :wink:

May the meandering river that is your life stay calm and gentle; a world of thanks

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That’s really impressive. Nice work :slight_smile:

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@wezrule said:
very cool man!!! i will have to go through this :), do you think you could add all the other images with the image tag? that would help a lot. Thanks again!!

This should also be made into a separate jME wiki tutorial, its awesome stuff!!


wow, 40 images to load could be hard for some of people :D

@erlend_sh said:
Very cool! This is a very good follow-up to the external:blender wiki page you already linked to. The only thing that's specific to jME is the export, but it's still very relevant as an example for what developers should expect in terms of expertise and workload necessary to make a model themselves, so we could use one of these articles on our own site.

We are probably going to simplify our blender articles in the near future by moving this stuff to a root /blender category and splitting up the topics a bit, but for now you can make a new page here:
https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:external:blender-example

Link to that from the external:blender page.


yes, it's more blender than JME about. but assuming that blender is tool for JME, then everything is good.

something like 3d Tools Category would be fine, true.

and ok, i will move it to wiki page.
1 Like