I started the tutorial years ago after randomly finding it on the wiki, but never finished it. After finding the project file, I’d like to finish the model, but I seem to have lost the reference image.
Maybe anyone knows if I can still find the tutorial somewhere? Or maybe @oxplay2 still has the reference image as the author?
Yes, i suppose Riccardo provided link with images.
Still now we have Eevee that help a lot in Blender, and now i would 100% suggest using Substance Painter along with Blender (well blender is great, but for texturing Substance Painter is must have - i know its not cheap tho)
That’s the one, yes. I checked web archive, but the snapshot I picked at random didn’t have it. I guess I should’ve been more persistent. Thanks
Ye, Blender has improved a ton since I started with the tutorial
Regarding Substance, even though I’ve used it and agree it’s an amazing tool, I’m sadly not touching anything Adobe with a 10 foot pole if I can avoid it. And procedural texturing inside Blender is mostly doing the job fine for me these days, even though Substance tools would’ve made it a bit easier.
I’m not going to knock on Substance painter too hard because I own the one that was on Steam from pre-adobe and I like it ok. It’s nice and powerful if you are doing PBR.
…but… I find Substance Painter hard to use. I have to rewatch tutorials every time I open it.
On the other hand, the painting tools in Blender are pretty powerful, they make sense in that workflow, and you can’t beat the convenience. For sure if you aren’t doing hardcore PBR, I don’t even see how it’s a contest… Blender is powerful and convenient.
Edit: also for anyone who has not watched this tutorial, it’s a must for Blender texture painting:
Especially for quickly getting something going, it’s super fast/easy once you learn the setup.
Edit 2: And I mean “easy” like when they paint in the cartoons and the brush just paints everything for you. Paint with hires images right on your model.
the main problem of Blender texture paint is that you paint single texture and not Material.
So you need paint each phong/normal/metalness/roughness/light/etc instead of just material that cover them all. Also painting them one by one make impossible to make them “match” each other in pixel space (for example normalmap do not match color one). Not to mention about Substance special tools for rust/streaks/etc and much more other tools.
OFC there are also Blender plugins that work very bad, but give that possibility, and Armor Paint that is not perfect, but still imo Substance Painter is must have if you gonna do really good texturing there.