Blender 4.0 was released on Tuesday:
9 Likes
Nice
TL;DR of the most interesting changes imo
- Geometry Nodes : create new blender tools without code
- Preserve volume fix for bone anims
- New GLTF extensions
- EXT_mesh_gpu_instancing: if this is implemented in jme it should allow to import InstancedNodes directly from blender scenes
- EXT_texture_webp: also something we should consider implementing
7 Likes
No way, they finally added for loops to geometry nodes? Nice! Slowly but surely they’re making geometry nodes actually usable, though until they solve their messy attribute handling, I’m staying with Houdini.
2 Likes