Hi, I have a problem with my textures on a street. “DriverSeat”-Camera blurs the road marking very strong after a certain distance and I do not know what to do about it. Seems that the angle of view on the texture is an important factor. Anyone any ideas what this could be? I am pretty new to jMonkey, so this might as well be a common problem, hopefully easy to solve
Hmm, yes, it anisotropic filter does help, but ist there another way to change the MipMap LOD Levels? I found, that reducing them increased my FPS … I surely do not want to use anything unrecommended, as I am sure theres good reasons for that
@paulhoepner said:
Hmm, yes, it anisotropic filter does help, but ist there another way to change the MipMap LOD Levels? I found, that reducing them increased my FPS ... I surely do not want to use anything unrecommended, as I am sure theres good reasons for that :)
There is no way to change that no...This should be added to the Texture class.
For now you may have no other choice.
The thing is that for example those calls wouldn't work on android. So if you want to switch to android at some point, you'll have to change that.
No big deal, but that's why it's not recommended.