Bone / Skin Animation Question



Have you checked jmetest.renderer.TestSimpleBoneAnimation yet? It shows how to create a skeleton with a skinned mesh programmatically in a very short, but complete example.

I remember using it when first creating the animation…I'll give it another look, thx.

Edit: I gave it a look over again and low and behold I wasnt setting my skeleton to the correct bone…lol.

Problem solved.


Glad it helped :slight_smile:

BTW, I am currently developing a skeletal animation loader as well, could you have a look at and maybe add some info there?