Box texture unclear

I use a Box



I would apply a texture



Yet after several tries including on the size of the texture



It still seems to be a little unclear



This is normal ?how can I improve the quality?


mytsf.setTexture(TextureManager.loadTexture(Image,
               Texture.MM_LINEAR, Texture.FM_LINEAR,true));
         mytsf.getTexture().setWrap(Texture.WM_BCLAMP_S_BCLAMP_T);
         
         my.setRenderState(mytsf);
         my.updateRenderState();

wow, that took me a couple of tries to get what you were trying to say.



What is the actual dimensions of your texture, and an image of what you are seeing would probably be best.


My texture is 256 by 512
Before I object stoker in a box
Size:
2.56 * 5.12
And now in a box o size 256 * 512

The observation and the same image and quite vague
Yet when I use my texture in the display of fenggui

Image and much more net
This is normal not to lose power in the engine, for example
I tone little remedy?
Or the size of my box is not appropriate


part of texture :


screen in game :




The size of the texture is not shown 256 * 512

Size 256 * 512 and the final size of the texture after assembly
With other image but the screen made with a texture making 256 * 512

Is the second image constructed with renderToTexture?  If it is, what you are seeing is normal…



Also, I am having a little trouble understanding what you are saying.


It is that the first image once put on the box
Give the 2 nd image
So it is normal that the quality is lower?
This is not to criticize if I want to display beautiful image 2d with the best possible how do I do?
If I fenggui passes through the image and standard (quality and as good as software for image processing)
But I preferred the use of a 3D object

Try to disable texture compression when loading the Texture, like in this thread:



http://www.jmonkeyengine.com/jmeforum/index.php?topic=5128.0



final Texture t = TextureManager.loadTexture(skyMapLoc,
    Texture.MM_LINEAR_LINEAR, Texture.FM_LINEAR,
    Image.GUESS_FORMAT_NO_S3TC, //<


magic here
    0, false);

Core-Dump said:

Try to disable texture compression when loading the Texture, like in this thread:

http://www.jmonkeyengine.com/jmeforum/index.php?topic=5128.0


final Texture t = TextureManager.loadTexture(skyMapLoc,
    Texture.MM_LINEAR_LINEAR, Texture.FM_LINEAR,
    Image.GUESS_FORMAT_NO_S3TC, //<


magic here
    0, false);




There are SO many issues with texture compression and people not being aware that it is turned on by default - should it perhaps NOT be turned on by default?!  Someone who wants/needs compression could then enable it.  I have to imagine very few people are using texture compression in reality as it seems to really murder the texture quality, why not make the defaults actually fit the default use case?

ok Core-Dump is good thx 

i love you … amicaly  :wink: