I run to problem when moving and rotating my models in SceneCmposer.
those grass fence model to my scene when I try to rotate it that blue box do not rotate correctly with mesh . And when i move that in x direction it goes in z direction and so on .
Is it a bug with SceneComposer ?
Report it on GitHub so it doesn’t get forgotten. I’ll try looking into it when I have some time.
are you using the 3.1 sdk ?
Edit : ok i have also the issue, i didn’t found the bug yet but i thinks this can be resolved this weekend.
And this is not related to linked spatial but i believe is related to spatial with a parent’s worldRotation != Quaternion.IDENTITY
Yes. I am using jme 3.1 alpha 1.
I managed to almost resolve this issue, moving the spatial is resolved but i’ll have to investigate also into rotation and scale tools.
edit : rotations are resolved
Thanks for all your help .
This should be fixed now,
i also made a video that show how the scenecomposer work :
Just so you know you also have all the blender shortcut configured to move rotate and scale.
g to move (grab)
r to rotate
s to scale