I'm just wondering if anyone knows what's the best way to build custom avatars. Here's my idea:
- Create a base model with skeletal animation, and name all the joints properly
- Have a library of static meshes (head, legs, etc.)
- Dynamically attach the static meshes to the base model, based on user selection
The above works well for things like a hat or a sword, but I'm wondering if it also works for head or torso.
Am I on the right track or are there better ways to handle it?
Thanks