As i’m going to vacation, i have installed JME on my laptop and checkouted my personnal project’s git, which works well on my other two computers.
But on the laptop, i have this error:
Uncaught exception thrown in Thread[jME3 Main,5,main]
RendererException: compile error in: ShaderSource[name=Common/MatDefs/Post/Overlay.frag, defines, type=Fragment, language=GLSL150]
Fragment shader failed to compile with the following errors:
WARNING: 0:61: warning(#239) Declaration should include a precision qualifier or the default precision should have been previously declared
ERROR: 0:62: error(#155) Internal error wrong operand type built in unary operator function. Type: in sampler2DMS
ERROR: error(#273) 1 compilation errors. No code generated
The shader implied “Common/MatDefs/Post/Overlay.frag” is not present in my code, so i don’t know what i should do.
I have installed exactly the same version of JME as in others computers (3.2.1-stable-sdk3).
Also, that project worked well last year with this laptop, but with an older version of JME (from 2016).
Here is some information about my PCs:
laptop (where it don’t works) is Windows 7 with a Radeon GPU
others computers have Windows 8 and 10 with both Nvidia GPUs on them
Does anyone already have a similar issue ? is there a way to fix it ?
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
TranslucentBucketFilter tbf = new TranslucentBucketFilter();
fpp.addFilter(tbf);
viewPort.addProcessor(fpp);
And also, here is the full error message:
GRAVE: Uncaught exception thrown in Thread[jME3 Main,5,main]
com.jme3.renderer.RendererException: compile error in: ShaderSource[name=Common/MatDefs/Post/Overlay.frag, defines, type=Fragment, language=GLSL150]
Fragment shader failed to compile with the following errors:
WARNING: 0:61: warning(#239) Declaration should include a precision qualifier or the default precision should have been previously declared
ERROR: 0:62: error(#155) Internal error wrong operand type built in unary operator function. Type: in sampler2DMS
ERROR: error(#273) 1 compilation errors. No code generated
at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1269)
at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1296)
at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1360)
at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94)
at com.jme3.material.Technique.render(Technique.java:166)
at com.jme3.material.Material.render(Material.java:974)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:614)
at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:230)
at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:314)
at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:334)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1114)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1158)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Thread.java:748)