Hi!
In the ragdoll example where a goblin is being hit by a stone, then he goes into ragdoll mode and get flung backwards by the stone ball.
Problem is, my weapons uses ray in order to find the enemies.
So I need to know if I can apply force to a certain bone, something like:
ragdoll.getBone(“Torso”).applyForce(new Vector3f(100,0,0));
or simular…
Also if you can, then how can I determin what bone would be closest to my ray?
If this was possible then my game would look very cool already
Lol:
ragdoll.getBoneRigidBody(“Torso.Top”).getPhysicsLocation();
ragdoll.getBoneRigidBody(“Hip.R”).applyTorque(new Vector3f(0,100,0));
Sorry, I should have checked closer before commenting.
Please remove this post.
1 Like
hep hep hep…wait a minute…
Sinbad is not a goblin dude…he’s an Ogre…