But mostly whatever you manage to set it to it will always have some errors, artefacts or wrong rendering. It’s just how it is. Trust me, I’ve messed around with it for a few years and had a handful of arguments of questionable civility with the guy who wrote it.
For games like this, sometimes drop shadows might be ok. That’s what I call the type of shadow where there is just a darker oval on the ground underneath… something to give the objects presence instead of looking like they are floating around everywhere.
SimFX has a simple drop-shadow filter:
I creates an egg shaped shaded area underneath the object based on its bounding box. Essentially it does this for anything marked for shadow casting. You can thus even fool it for some objects by creating your own invisible box spatial and marking that to cast instead of the object. Though often the defaults work pretty well.
It works especially well when objects will only rotate around the y axis.
It’s producing the shadows in this picture:
…which is why the shadows aren’t giant ugly streaks down the side of the mountain.
Edit: another example of drop shadows in a more ‘real’ scene:
The windows executable doesn’t work on my machine because it can’t find the installed JRE, which is for Java 9. However, directly executing the .jar works.
What actually amazes me most is that despite the low poly style I can see what reallife cars they represent All 80-90s goodnesses. The green is probably the most obvious, espcially the rims are always nice
First of all, I didn’t know how to make the car accelerate. I tried with the classic WASD and it didn’t work. After that, I tried as many keyboard keys as possible to try just to move forward, but in vain. However, while pressing random keys, I exited the car. If I remember correctly, rotating the FPS camera on the yaw and pitch axes is done independently with one of the mouse’s axis and two keys. I mean, that really shouldn’t be the case. The yaw and pitch axes should rotation according to the X and Y mouse movement axes.
Also, a game menu that can show all key bindings would be really nice but I guess this is more when the game is almost finished
I’m really, really delighted . I have few more cars in my head. Some from east and maybe some van or utility car. You will see!
You first have to unbrake the car with Q key and then use WASD for control. Yes, I know it’s a bit strange, but it simulates reality. You just have to read the control list before you do anything
I do not understand what you mean with camera. I used ChaseCamera, it rotates according to mouse movement.
Also, a game menu that can show all key bindings would be really nice but I guess this is more when the game is almost finished
Look, I use screen resolution of 1600x1200, so if all the list of controls is showing on my screen, on the monitor with 1920x1080 res, you won’t read few last lines. I didn’t find out how to create the list with scroling bar, so my game use only what I can do.