Hey guys,
Up til now Ive been letting JME set its screen resolution using the dialog that pops up first and then storing it in the config file.
However, I was wondering if it is possible to programmaticly change the resolution on the fly in a running JME app. The use case Im thinking of is my menu screens. It would be convenient to show them in a known minimal case resolution but run the game itself in whatever res the user sets
Yes. See jmetest.renderer.TestRecreateWindow
Cool, thank you much. Working on proper login screens for DarkMMO.