Changing resolution on the fly

Hey guys,



Up til now Ive been letting JME set its screen resolution using the dialog that pops up first and then storing it in the config file.



However, I was wondering if it is possible to programmaticly  change the resolution on the fly in a running JME app.  The use case Im thinking of is my menu screens.  It would be convenient to show them in a known minimal case resolution but run the game itself in whatever res the user sets

Yes.  See jmetest.renderer.TestRecreateWindow

Cool, thank you much.  Working on proper login screens for DarkMMO.