Hey Guys, i'am here again to ask your help.
I have the animation of the character walking and stopped, when i'am not walking how i can automatic call the animation "stopped"? Now i'am using a button to call this animation.
Somebody can help me? Thanks
I suggest you have one field that keeps the state of the character (e.g. boolean moving=false)
In the update you could then have something like this:
public void update(...)
{
boolean keypressed=false;
if (key.isValidCommand("..."))
{
keypressed = true;
if (moving==false)
{
moving = true;
playWalkingAnimation(...);
}
}
// no keypressed in this cycle but animation walk still running
if (keypressed==false && moving==true)
{
moving = false;
stopAnimation();
}
}
Something like this....hope that helped...