i changed the up-Axis (setUpAxis) of my CharacterControl to let my character walk on the wall. that works, but the capsulecollisionshape stays like before, so how can i rotate it?
Hm, you’d have to override the update method of CharacterControl currently, but I guess it should rotate with the set up axis, I’ll change that.
Edit: Oh, the collision shape cannot be rotated for the character afaik. What I was talking about was the attached spatial.