Example code (modified TestWalkingChar.java).
It creates the main (controllable) otis unit as used in the example and 20 low poly units.
Bullets with effects & wall have been removed to just have the terrain (cam & light) and the models.
Issue can been seen here.
pre type="java"
/
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package mygame;
import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimEventListener;
import com.jme3.animation.LoopMode;
import com.jme3.bullet.BulletAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.bounding.BoundingBox;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionListener;
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.control.CharacterControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.bullet.util.CollisionShapeFactory;
import com.jme3.effect.EmitterSphereShape;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh.Type;
import com.jme3.input.ChaseCamera;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.BloomFilter;
import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Sphere;
import com.jme3.scene.shape.Sphere.TextureMode;
import com.jme3.terrain.geomipmap.TerrainLodControl;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.heightmap.AbstractHeightMap;
import com.jme3.terrain.heightmap.ImageBasedHeightMap;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import com.jme3.util.SkyFactory;
import java.util.ArrayList;
import java.util.List;
import jme3tools.converters.ImageToAwt;
/**
@author normenhansen
/
public class Main extends SimpleApplication implements ActionListener, AnimEventListener {
private BulletAppState bulletAppState;
//character
CharacterControl character;
Node model;
//temp vectors
Vector3f walkDirection = new Vector3f();
//terrain
TerrainQuad terrain;
RigidBodyControl terrainPhysicsNode;
//Materials
Material matRock;
Material matWire;
Material matBullet;
//animation
AnimChannel animationChannel;
AnimChannel shootingChannel;
AnimControl animationControl;
float airTime = 0;
//camera
boolean left = false, right = false, up = false, down = false;
ChaseCamera chaseCam;
//bullet
Sphere bullet;
SphereCollisionShape bulletCollisionShape;
//explosion
ParticleEmitter effect;
//brick wall
Box brick;
float bLength = 0.8f;
float bWidth = 0.4f;
float bHeight = 0.4f;
FilterPostProcessor fpp;
public static void main(String[] args) {
Main app = new Main();
app.start();
}
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
stateManager.attach(bulletAppState);
setupKeys();
createLight();
createSky();
createTerrain();
createCharacter();
for (int number = 1; number <= 20; number++) {
createNewCharacter(number);
}
setupChaseCamera();
setupAnimationController();
setupFilter();
}
private void setupFilter() {
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects);
fpp.addFilter(bloom);
viewPort.addProcessor(fpp);
}
private PhysicsSpace getPhysicsSpace() {
return bulletAppState.getPhysicsSpace();
}
private void setupKeys() {
inputManager.addMapping(“wireframe”, new KeyTrigger(KeyInput.KEY_T));
inputManager.addListener(this, “wireframe”);
inputManager.addMapping(“CharLeft”, new KeyTrigger(KeyInput.KEY_A));
inputManager.addMapping(“CharRight”, new KeyTrigger(KeyInput.KEY_D));
inputManager.addMapping(“CharUp”, new KeyTrigger(KeyInput.KEY_W));
inputManager.addMapping(“CharDown”, new KeyTrigger(KeyInput.KEY_S));
inputManager.addMapping(“CharSpace”, new KeyTrigger(KeyInput.KEY_RETURN));
inputManager.addMapping(“CharShoot”, new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addListener(this, “CharLeft”);
inputManager.addListener(this, “CharRight”);
inputManager.addListener(this, “CharUp”);
inputManager.addListener(this, “CharDown”);
inputManager.addListener(this, “CharSpace”);
inputManager.addListener(this, “CharShoot”);
}
private void createLight() {
Vector3f direction = new Vector3f(-0.1f, -0.7f, -1).normalizeLocal();
DirectionalLight dl = new DirectionalLight();
dl.setDirection(direction);
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
rootNode.addLight(dl);
}
private void createSky() {
rootNode.attachChild(SkyFactory.createSky(assetManager, “Textures/Sky/Bright/BrightSky.dds”, false));
}
private void createTerrain() {
matRock = new Material(assetManager, “Common/MatDefs/Terrain/TerrainLighting.j3md”);
matRock.setBoolean(“useTriPlanarMapping”, false);
matRock.setBoolean(“WardIso”, true);
matRock.setTexture(“AlphaMap”, assetManager.loadTexture(“Textures/Terrain/splat/alphamap.png”));
Texture heightMapImage = assetManager.loadTexture(“Textures/Terrain/splat/mountains512.png”);
Texture grass = assetManager.loadTexture(“Textures/Terrain/splat/grass.jpg”);
grass.setWrap(WrapMode.Repeat);
matRock.setTexture(“DiffuseMap”, grass);
matRock.setFloat(“DiffuseMap_0_scale”, 64);
Texture dirt = assetManager.loadTexture(“Textures/Terrain/splat/dirt.jpg”);
dirt.setWrap(WrapMode.Repeat);
matRock.setTexture(“DiffuseMap_1”, dirt);
matRock.setFloat(“DiffuseMap_1_scale”, 16);
Texture rock = assetManager.loadTexture(“Textures/Terrain/splat/road.jpg”);
rock.setWrap(WrapMode.Repeat);
matRock.setTexture(“DiffuseMap_2”, rock);
matRock.setFloat(“DiffuseMap_2_scale”, 128);
Texture normalMap0 = assetManager.loadTexture(“Textures/Terrain/splat/grass_normal.png”);
normalMap0.setWrap(WrapMode.Repeat);
Texture normalMap1 = assetManager.loadTexture(“Textures/Terrain/splat/dirt_normal.png”);
normalMap1.setWrap(WrapMode.Repeat);
Texture normalMap2 = assetManager.loadTexture(“Textures/Terrain/splat/road_normal.png”);
normalMap2.setWrap(WrapMode.Repeat);
matRock.setTexture(“NormalMap”, normalMap0);
matRock.setTexture(“NormalMap_1”, normalMap2);
matRock.setTexture(“NormalMap_2”, normalMap2);
matWire = new Material(assetManager, “Common/MatDefs/Misc/WireColor.j3md”);
matWire.setColor(“Color”, ColorRGBA.Green);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 0.25f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
terrain = new TerrainQuad(“terrain”, 65, 513, heightmap.getHeightMap());
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
terrain.addControl(control);
terrain.setMaterial(matRock);
terrain.setModelBound(new BoundingBox());
terrain.updateModelBound();
terrain.setLocalScale(new Vector3f(2, 2, 2));
terrainPhysicsNode = new RigidBodyControl(CollisionShapeFactory.createMeshShape(terrain), 0);
terrain.addControl(terrainPhysicsNode);
rootNode.attachChild(terrain);
getPhysicsSpace().add(terrainPhysicsNode);
}
private void createCharacter() {
CapsuleCollisionShape capsule = new CapsuleCollisionShape(1.5f, 2f);
character = new CharacterControl(capsule, 0.01f);
model = (Node) assetManager.loadModel(“Models/Oto/Oto.mesh.xml”);
model.setLocalScale(0.5f);
model.addControl(character);
character.setPhysicsLocation(new Vector3f(-140, 10, -10));
rootNode.attachChild(model);
getPhysicsSpace().add(character);
}
private void createNewCharacter(int i) {
CapsuleCollisionShape capsule = new CapsuleCollisionShape(1.5f, 2f);
CharacterControl character = new CharacterControl(capsule, 0.01f);
Sphere s = new Sphere(4, 4, 3);
Geometry model = new Geometry(“BallBeast”);
model.setMesh(s);
Material mat = new Material(assetManager, “Common/MatDefs/Misc/SolidColor.j3md”);
ColorRGBA alphaGreen = new ColorRGBA(0.2f,0.2f,0.5f,1f);
mat.setColor(“Color”, alphaGreen);
model.setMaterial(mat);
model.addControl(character);
character.setPhysicsLocation(new Vector3f((-140 +(i5)), (10+(i)), -10));
rootNode.attachChild(model);
getPhysicsSpace().add(character);
}
private void setupChaseCamera() {
flyCam.setEnabled(false);
chaseCam = new ChaseCamera(cam, model, inputManager);
}
private void setupAnimationController() {
animationControl = model.getControl(AnimControl.class);
animationControl.addListener(this);
animationChannel = animationControl.createChannel();
shootingChannel = animationControl.createChannel();
shootingChannel.addBone(animationControl.getSkeleton().getBone(“uparm.right”));
shootingChannel.addBone(animationControl.getSkeleton().getBone(“arm.right”));
shootingChannel.addBone(animationControl.getSkeleton().getBone(“hand.right”));
}
@Override
public void simpleUpdate(float tpf) {
Vector3f camDir = cam.getDirection().clone().multLocal(0.2f);
Vector3f camLeft = cam.getLeft().clone().multLocal(0.2f);
camDir.y = 0;
camLeft.y = 0;
walkDirection.set(0, 0, 0);
if (left) {
walkDirection.addLocal(camLeft);
}
if (right) {
walkDirection.addLocal(camLeft.negate());
}
if (up) {
walkDirection.addLocal(camDir);
}
if (down) {
walkDirection.addLocal(camDir.negate());
}
if (!character.onGround()) {
airTime = airTime + tpf;
} else {
airTime = 0;
}
if (walkDirection.length() == 0) {
if (!“stand”.equals(animationChannel.getAnimationName())) {
animationChannel.setAnim(“stand”, 1f);
}
} else {
character.setViewDirection(walkDirection);
if (airTime > .3f) {
if (!“stand”.equals(animationChannel.getAnimationName())) {
animationChannel.setAnim(“stand”);
}
} else if (!“Walk”.equals(animationChannel.getAnimationName())) {
animationChannel.setAnim(“Walk”, 0.7f);
}
}
character.setWalkDirection(walkDirection);
}
public void onAction(String binding, boolean value, float tpf) {
if (binding.equals(“CharLeft”)) {
if (value) {
left = true;
} else {
left = false;
}
} else if (binding.equals(“CharRight”)) {
if (value) {
right = true;
} else {
right = false;
}
} else if (binding.equals(“CharUp”)) {
if (value) {
up = true;
} else {
up = false;
}
} else if (binding.equals(“CharDown”)) {
if (value) {
down = true;
} else {
down = false;
}
} else if (binding.equals(“CharSpace”)) {
character.jump();
} else if (binding.equals(“CharShoot”) && !value) {
//createInactiveCharacter();
}
}
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
if (channel == shootingChannel) {
channel.setAnim(“stand”);
}
}
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
}
}
/pre