CharacterControl mass


I was wondering if there is any way to set CharacterControl mass? I want that my character would be able to move barrels(RigidBodyControl).

Is any function to set mass or I have to detect collision and manually move objects?

It has none, it doesn’t use physics per se, its a simpler solution. Thats also why it has no impact on its surroundings. Check out the RagDollCharacter test.

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