CharacterControl or RigidBodyControl


For building a simulation environment in which multiple robots try to rescue victims, would the best practise be to spawn a new CharacterControl for each robot, or to make each a RigidBodyControl? I know that CharacterControl provides convenience methods like Walk/ViewDirection, but there seems to be some problems with CharacterControls colliding incorrectly…


Character controly dont collide incorectly, they dont collide at all with each other.

ahhh, so for realistic physics it would be a good idea to have rigidbodycontrols for all the robots?

I dont know how your game will be so I cannot sy which would be better.