First, not massively important as worst case I just program the camera to move myself, but when chase camera is enabled this happens: (above with, below without - I tried to get a similar angle with the chase camera but the problem is visible)
I know the scenes are slightly different but it occurs without any code changes at constantly, it was not caused by being taken at a slightly different time.
flyCam.setEnabled(false);
ChaseCamera chaseCam = new ChaseCamera(cam, playerTeam.players[0].playerNode, inputManager);
Thats all I added and the lighting went mad.
Really important to me though is this anisotropic filtering. Using the info found here:
But I found no solution. I have added a println(); to the code that sets the filtering and only the materials I create in code are triggering it. This is a massive bummer for me I have tonnes of j3m materials I load and some textures look horrible at certain angles.
Does anyone have another way to set the filtering?
Alternately, if you are using normal maps then maybe you need tangents generated… that’s the only other thing that I can think would cause random “lighting” changes as you move.
re: the anisotropy… we can’t see your code so we can’t say why it isn’t affecting all materials. Most likely cause is that you aren’t applying it to all materials.
Er, just a quick side… with JME in full screen my screensaver still comes on (set to 1 minute), is this normal behavior? Doesn’t happen for my other full screen games would prefer it didn’t.
My game is a simulation type game with little input at times so it comes on pretty much every time my game runs unless I remember to hurl the mouse around