Clear OpenGL Memory

When I am watching a texture, the M stat obviously goes up. However, when I am not looking at it, the M stat for textures doesn’t go down again. Is there any way how I can make it go down, since it’s needlessly occupying space?

@memonick said:
When I am watching a texture, the M stat obviously goes up. However, when I am not looking at it, the M stat for textures doesn't go down again. Is there any way how I can make it go down, since it's needlessly occupying space?


Needlessly occupying space that would be used by what?

One could flip this around and say that it is holding onto space that was needlessly unused. ;)

I think you spend a lot of time worrying about the tiny details and maybe miss the bigger pictures. Micro-optimization too early is usually a bad thing.

Ok then. Thanks. I do worry a lot, but I am a perfectionist after all :stuck_out_tongue:

In fact ditching it would be a bad thing - as if its kept in memory it’s available next time it’s seen without having to be loaded again. It should only be ditched if the space is needed.

Its a known issue. See comment 3 on issue 273