hi,
i'm new in using pixel and vertexshader. now i want render realistic water ( shader are sooo nice ! !! http://www.timtomtam.de/~rockon/waterfreflextions3.jpg http://www.timtomtam.de/~rockon/waterfreflextions2.jpg ) and need to clip vertices of my scene under the water surface (vertex.y<0) but have no idea how to do this in a vertexshader. anyone an idea ?
thank you
peter
did anyone have a tip for a good glsl book ?
book:
OpenGL Shading Language, Second Edition
Randi J. Rost
Addison Wesley Professional
0-321-33489-2
Take a look at ClipState, this should meet your needs.
mojomonk said:
Take a look at ClipState, this should meet your needs.
yes i do so.. but clipstate dont works in combination with shader (on my 6600gt)
)=
Are you sure you have the clipstate set correctly? It works for me on a 6800GS for a water shader.