Hello
i modify some uvs of a particular mesh for an animation
and all the same objects are animated, even if i animate only one object
i update the uvs by doing neonTexcoords.setUpdateNeeded();
i tried cloning the uv buffer
[java]
neonTexcoords = me.getBuffer(VertexBuffer.Type.TexCoord).clone();
uvs =(FloatBuffer) neonTexcoords.getData();
me.setBuffer(VertexBuffer.Type.TexCoord,2,uvs);
[/java]
i tried cloning the material
[java]
dormDissolveMaterial=main.getMaterialFactory().CreateGlowDissolveMaterial().clone();
[/java]
i tried cloning the mesh
[java]
Geometry geo=(Geometry) ((Node)neon).getChild(0);
Mesh me=geo.getMesh().clone();
geo.setMesh(me);
[/java]
i tried all three cloning methods at the same time
nothing works
if i modify the uvs of one object, all the objects are modified
can someone give me some clue ?
thx