I load the model in the top of the picture below (in scene composer) and create a collision shape from it
[java]
Spatial object = Game.assetManager.loadModel(“Models/objects/”+name+".j3o");
CollisionShape shape = CollisionShapeFactory.createDynamicMeshShape((Node)object);
[/java]
But I end up with the bottom one. Have I done something wrong thats caused the extra bit? (The capsule is just used to make the object highlighted)