Well, Gnomoria is way more simplistic and focused more on the colony and less on the individual. You might have noticed that Gnomoria is also cuter.
I feel ya. That’s nice of you guys to make the engine open source.
Yes, but I didn’t choose what exactly I want to do yet. Do I want the game to focus more on the dwarfs individually, just like RimWorld or do I want to focus more on the colony? Personnally, as a player, I’d like to have a huge colony and not have to deal or worry with each dwarf’s requests / preferences. However, I do not know what will sell more. Maybe I could have a system that if the player doesn’t want do handle each dwarf, it doesn’t matter because it will do it for him and if the player wants to do it manually, it’s also ok because it’s a feature? I’ll have to brainstorm on this.
I thought about it too. There’s a dude on jMonkey, which I don’t remember, who did a LibGDX’s AI library wrapper for jMonkey, although I’m not sure if it’s what I really need. I also did a LibGDX’s AI behavior tree importer for my last project. It works well but behavior trees can get extremely complicated quite fast.
Well, I have a lot of ambitions but what I really want right now is to finish a game that I am proud of. I have so many ideas to create new emergent simulation, survival or RPG games. Should I add some of those ideas to my game, if I finish? I’ll decide that when the times come What’s for sure actually, is that enemies will be more challenging and fun.
Right now, with the current animation system, which a core developer told me he was going to change in the future, only one animation can be applied to a bone at the same time. While reading the source code, I noticed that it’s possible to patch which animation is going to be played by ordering the animation channels according to the playing animations priority. It does however process all animations but only the last one, the most important one, is actually visible at the end.
Not really ahah jMonkey is kinda big; it’s not the biggest but it’s far from light. To me, a small engine would be SFML, which isn’t even an engine by the way. But I get what you’re saying : it’s small compared to the big engines that everyone uses.
True I really like Java not because I know it but because I’m way past the junior level with it.
I’ve looked at your website and it looks genuinely professional and appealing to the eyes. Our games have similarities but in the end they will be quite different, that’s what my sense are telling me, a.k.a. we won’t be competitors
By the way, is it your first game for the studio? If yes, then where did you get enough funding to survive while making the game?
Oh and what tools and technologies did you use to make your website?