Comparing performance of rendering


I’m just thinking about 2 things that I would like to implement and get better performance (if possible).
What exactly will be better to do with scene objects - scale them to 0.0f when they are too far and scale back to 1.0 when closer OR using cullhint to hide/show them? Or maybe both are similiar in performance stats.

Cull hint.

One will still do everything to draw the object except at 0 scale. The other won’t even bother to try drawing the object. Hopefully that makes it obvious which one is better.