I am making CompoundCollisionShape and I have some problem. When I create one child shape to add to compound collision shape, I can only set translation of it, but not rotation:
CompoundCollisionShape ccShape = new CompoundCollisionShape();
ccShape.addChildShape(new MeshCollisionShape(someMesh), someMesh.getLocalTranslation());
Because "someMesh" is rotated, I get improper collision shape for my model, so I want to know if this can be expanded to support rotation too (or at least support prerotated object on instantiation of MeshCollisionShape and probably others)?