So blender cameras aren’t directly supported but the spatial nodes do come in so found a semi simple algorithm for converting blender’s focal distances (based on 35mm film camera) into frustum settings for jme3 cameras.
[java]
float blenderFocalLength = 50f;
//film back for a 35mm camera is 36x24mm
float filmBackRatio = FastMath.sqrt(FastMath.pow(36f, 2) + FastMath.pow(24f, 2f));
float frustumSize = 0.02075f * filmBackRatio / blenderFocalLength;
float aspect = (float) cam.getWidth() / cam.getHeight();
camera.setFrustum(0.1f, 1000f, -aspect * frustumSize, aspect * frustumSize, frustumSize, -frustumSize);
[/java]
Tested and working for all my stuff coming from Blender via blender2ogre
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