Converting [Max VRay] Materials to Standard Materials for importing in JME [HOW TO]

Could not prevent my self from not to mentioning this here. [It May Help Someone] :grinning:

If you have a model in 3ds max like below:


and after importing it to blender it looks :

please do this in 3ds max to fix it:

then group it again in 3ds max.

now it should fix it when importing to blender:

This is because perpendicular (non-orthogonal) axis.
thanks to Pix10 in http://forum.unity3d.com/threads/3ds-max-collapse-scene-bad-modeler-20k-objects.171531/
more info Reset XForm (Transform) Utility

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