I might be missing something but the reset transform and scale simply put the model sideway and the eyes and weapon are still far aways. Actully the only way i was able to get them both at a normal size and distance was when i took them out of their build in path and add them into the body sub section. But it seem like they are still not part of the bone, meaning the animation don’t effect them x_X
Oh and experimental usely just broke my models. Not all of them, but some simply appear as cross and nothing else.
Still, thanks for the help, i’ll try to check the video again tonight to see if i miss any action!
Ha-ha, don’t say that xD Most of my models would not even be in-game whiout you showing me how baking an animation And the answer is probably in there somewhere, I’ll just need to really understand what is done so I can understand how to make it work…