Hi guys, forgive me if this problem has been discussed before but my searches were unsuccessful. I am wondering if there is a way to clip 3D geometries in a scene to only show parts that are inside a convex polyhedron (consisting of multiple half spaces)?
To be more clear, lets say the 3D scene is populated with multiple geometries. If I could somehow specify a convex polyhedron (in this case a 3D cube - not axis alligned) as a filter to only show geometries (or parts of geometries) that are inside it would be ideal.
I’ve notice the camera.setClipPlane() method, but basically I would like to specify more than one plane. Is this possible with the current engine?