As shown on the picture, I have a bunch of translucent objects clumped up next to eachother (passing through eachother as a matter of fact). What I would like to achieve, is to not render the inside walls, as it’s just too much ugly clutter. Is there an easier way to do this than combining them into a single mesh?
Depends on what you want to achieve in case on of them would be in front of others. If you really want to display only the closest to camera, consider rendering them as non-transparent geometry to separate buffer with depth write/test enabled and then composing resulting texture with proper alpha blending into main buffer.
@MiSo1289 said: As shown on the picture, I have a bunch of translucent objects clumped up next to eachother (passing through eachother as a matter of fact). What I would like to achieve, is to not render the inside walls, as it's just too much ugly clutter. Is there an easier way to do this than combining them into a single mesh?![]()
Render quads instead of boxes? I’m not sure what the issue is exactly.
@pspeed said: Render quads instead of boxes? I'm not sure what the issue is exactly.I guess I'll just stick to that, just wanted to know if there isn't an easier way of doing this.
@MiSo1289 said: I guess I'll just stick to that, just wanted to know if there isn't an easier way of doing this.
To me… it seems like using quads when you want quads instead of using boxes when you want quads is the “easy way”.
@pspeed said: To me... it seems like using quads when you want quads instead of using boxes when you want quads _is_ the "easy way".well another thing is that there's no easy way of culling the very back walls other than comparing the camera's location to them at all times, or combining all the quads into a single model.
@MiSo1289 said: well another thing is that there's no easy way of culling the very back walls other than comparing the camera's location to them at all times, or combining all the quads into a single model.
We’re talking about this, right:
I don’t understand why you can’t just make it out of 12 quads (or even just one quad for that mater). Or is it that you still want the visible sides to appear? (Still could do it in 3 quads)
Edit: or one Lemur MBox
@pspeed said: We're talking about this, right:Yes, I want the very front sides to appear, sorry if I wasn’t wording this clearly, not my speciality.![]()
I don’t understand why you can’t just make it out of 12 quads (or even just one quad for that mater). Or is it that you still want the visible sides to appear? (Still could do it in 3 quads)
Edit: or one Lemur MBox