Hi
I have made my own material:
[java]Material MyMaterial : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters {
DiffuseMap : Flip Tex/Props/D_Extra1_1.dds
// Texture of the glowing parts of the material
Texture2D GlowMap
// The glow color of the object
Color GlowColor
}
Technique Glow {
LightMode SinglePass
VertexShader GLSL100: Common/MatDefs/Misc/SimpleTextured.vert
FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
HAS_GLOWMAP : GlowMap
HAS_GLOWCOLOR : GlowColor
}
}
AdditionalRenderState {
FaceCull Back
}
}
[/java]
When I execute my program I get the following error:
[java]com.jme3.asset.AssetLoadException: An exception has occured while loading asset: Models/Extra/M_Extra1_1.j3m
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:290)
at com.jme3.asset.DesktopAssetManager.loadMaterial(DesktopAssetManager.java:350)
at com.jme3.scene.Geometry.read(Geometry.java:510)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:340)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:242)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:125)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:109)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:288)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:374)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:378)
at fa.level.TutorialLevel.addJ30Object(TutorialLevel.java:143)
at fa.level.TutorialLevel.createSecondFloor(TutorialLevel.java:122)
at skeletonadapter.RePest.simpleInitApp(RePest.java:224)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:226)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:130)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:207)
at java.lang.Thread.run(Thread.java:722)
Caused by: java.io.IOException: Value parameter statement syntax incorrect
at com.jme3.material.plugins.J3MLoader.readValueParam(J3MLoader.java:270)
at com.jme3.material.plugins.J3MLoader.readExtendingMaterialParams(J3MLoader.java:296)
at com.jme3.material.plugins.J3MLoader.loadFromRoot(J3MLoader.java:531)
at com.jme3.material.plugins.J3MLoader.load(J3MLoader.java:555)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:288)
… 16 more[/java]
I was wondering what is wrong with my material. It used to work when no additional paramaters were added for the glow effect.