a few questions about this in jme3…
- if I import a blender model as say ‘test.obj’ without a texture applied, how to I go about applying my own texture & projection/coordinates manually with code?
- if I copy multiple test.obj objects and group them under a node as spatials, can I apply a single texture over the single node (all the objects)?
- if I do import test.obj with a texture already defined in blender, is there a way I can manipulate the existing texture projections/coordinates with code ?
thanks in advance!