Cut my teeth on the physics!

Hello ladies and gentlemen… OK… Gentlemen,



I am going rather well with a little project at a multiplayer tank game. I'm at the stage where I've got the Darkstar server receiving and sending player locations, and the tanks moving about. No dead-reckoning yet. That looks to be a dark art, but I have some ideas.



Anyhow. I'm also looking to get these tanks firing some bullets/rockets around my arena. I was wondering if anyone could impart some wisdom on the approach I should use. I'm seeing some questions about the quality of the JME Physics engine. I am an experienced Java programmer, but newish to all this 3d stuff, so I'm looking for a good entry point.



Any thoughts?



Richard



PS Apologies if there is a thread elsewhere on this. I couldn't find it !

Good timing, very recently (i.e: yesterday), someone actually rounded out their thread by creating a wiki page detailing the problem he had.  Luckily for you, the problem he was having was using the physics implementation :slight_smile:



http://www.jmonkeyengine.com/forum/index.php?topic=12166



http://www.jmonkeyengine.com/wiki/doku.php/starter:move_a_robot_with_jme2physics



It might help to think of "robot" as "TOW Missile" :wink:

sbook said:

Good timing, very recently (i.e: yesterday), someone actually rounded out their thread by creating a wiki page detailing the problem he had.  Luckily for you, the problem he was having was using the physics implementation :)

Superb... Thanks for your help