I believe it’s turned into December now on most of the planet. Anyway, I will kick this WIP thread off with a screenshot of the Skylimit Tycoon mod editor we’ve been working hard on the last couple of weeks. Hopefully once this is up and running we’ll be able to design rooms rather quickly.
We have here two super natural enthusiastic guys, an old Doctor and young Journalist, exploring a mysterious cave, a game based on “Inside dragosan cave” (it is Arabic novel)
Here we have a WIP snapshot, for the new location and the young journalist is here too, and we Have an amazing shadow provided by Jmonkey wizards here, diffuse map is not there yet
also a demonstration of AI for NPC this video is a bit older than the image, before I got the young guy so I used temporarily the old guy as NPC, I combined motion path, ray test and ghost collision shape. to give the brain to the NPC
I’m currently working on a new Font system that might also allow to use the Bidi algorithm - so better support for Arabic and Hebrew texts which use mixed read direction for words and numbers. The old BitmapText can only render all right-to-left, so that you must revert numbers manually or by String processor code.
…thank you guys…i really appreciate your words…making games is, far as i can tell, proven to be less funny as i was expecting, so to hear this sort of words is really some sort of positive boost…HW2 is about to be finished and i hope very soon to start showing remastered HW1, which will go on to Steam first, then 2 and finally 3…thanks a lot again…
I always say: “patience and resistance to frustration are the core attributes of a good programmer - we are a special kind of people - similar to those who spend hours and hours building model airplanes and don’t just simply enjoy life as it is (like the “normal” people do).” :chimpanzee_closedlaugh:
program, n.: A magic spell cast over a computer allowing it to turn one’s input into error messages. tr.v.: To engage in a pastime similar to banging one’s head against a wall, but with fewer opportunities for reward.
Some PBR test scene I’m working on.
There are still some discrepancies between JME render and Substance painter’s but I’m getting close.
Also helps me to properly test our workflow… which is not that great for now