I’ve been busying myself this weekend by making a little demo / template project, primarily for the SDK, but of course free for everyone.
The idea being that jme can be a bit overwhelming at the start, and although there’s a lot of examples in the tests projects, they aren’t always that accessible. So, for the next version of the SDK, I’d like there to be a couple of template projects that can give a new user a heads start by combining several features into a decent ‘app’. This would go along side the ‘Jme App with Gradle’ option when creating a new project.
The last couple of days I have been busy adding some content to my editor for prototyping games or use as is. I am adding pre-build assets, such as Quaternius assets or make my own.
I had stopped the development of this little project (I’ve been very busy lately, but hey, nothing can be done hehe ), these last few days I was designing the user screens when the game starts, it looks pretty good (it’s acceptable)
I think I’ve overdone some things in the game, it’s pretty light but hey, it’s amazing what can be done with JME3! (it takes a lot of time but I have full control of what happens )
Hi @FoxCC ,
I’m curious about your editor’s technical setup. Does it utilize the Java Swing library? If so, could you kindly provide details on how you configured, created, and integrated the JME Canvas within the JFrame? Additionally, I would like to know which version of LWJGL (2 or 3) you are utilizing.
started working on the starting area (models + textures). Still very rough, but this will be a massive accomplishment to have it implemented on a demo-like level