(December 2024) Monthly WIP Screenshot Thread

I’ve been busying myself this weekend by making a little demo / template project, primarily for the SDK, but of course free for everyone.
The idea being that jme can be a bit overwhelming at the start, and although there’s a lot of examples in the tests projects, they aren’t always that accessible. So, for the next version of the SDK, I’d like there to be a couple of template projects that can give a new user a heads start by combining several features into a decent ‘app’. This would go along side the ‘Jme App with Gradle’ option when creating a new project.

The result is “Jaime’s Ascent”, an app combining chase cam with mouse look, physics, moving objects and animations.

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The last couple of days I have been busy adding some content to my editor for prototyping games or use as is. I am adding pre-build assets, such as Quaternius assets or make my own.

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I had stopped the development of this little project (I’ve been very busy lately, but hey, nothing can be done hehe :yum:), these last few days I was designing the user screens when the game starts, it looks pretty good (it’s acceptable)

  1. Screen - Loading resources


2. Screen - Game prepared (ready to start)

  1. A small gap when switching from one screen to another (a scene loading visual effect)

  2. Main screen

I think I’ve overdone some things in the game, it’s pretty light but hey, it’s amazing what can be done with JME3! (it takes a lot of time but I have full control of what happens :heart:)

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Very nice. The only little thing i noticed, the font is not suited for writing ‘V’ as in IMPROVE

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Hi @zzuegg

You’re right, the “V” looks like a “U” :sweat_smile:, but I think it’s acceptable (maybe I’ll explore more fonts)

thanks for the observation

… or you can just improve the one you have. A few tweaks and you turn a U into a V.

image

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Or switch the word “Improve” to “Upgrade” and sidestep the issue. :slight_smile:

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It didn’t occur to me to do that :yum: (it’s a great idea)…

It is a very interesting option (I will take it into account to better describe the UI :+1:)


Thanks for the suggestions

Awesome work.
It looks great.

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I spent a lot of time improving the performance of my editor these months.

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Hi @FoxCC ,
I’m curious about your editor’s technical setup. Does it utilize the Java Swing library? If so, could you kindly provide details on how you configured, created, and integrated the JME Canvas within the JFrame? Additionally, I would like to know which version of LWJGL (2 or 3) you are utilizing.

To maintain the clarity of the main discussion, please feel free to share your response directly in this thread.

Thank you for your time and consideration.

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started working on the starting area (models + textures). Still very rough, but this will be a massive accomplishment to have it implemented on a demo-like level :smiley:

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I sometimes forget to post here when I have cool things to show.

On the last live stream I was playing with JME particle effects and eventually was able to hammer them into something I don’t hate.

Still frame:

Short video here:

…and if you are a bsky user, consider giving me a “follow”. I’m trying to post more often there.

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Your editor really looking impressive.
Looks like a fun project you are working on.

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Your portals are looking really impressive.
Good job man.

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Actually, I haven’t decided what kind of game I want to make yet!
I just make some interesting scenes and try to find some inspiration! :smile:

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Cool, that is almost the same path I am taking.
I have added the concept of asset packs which you add to the user home directory.

These assets will then be listed under the add asset tool panel.
Here is a little scene I created with these assets.

And a screenshot of the kaykit medieval pack opened.

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Playing around with some other pre-made assets in my editor.

This work is based on “icy dragon” (icy dragon - Download Free 3D model by chengzijieczj [2db9268] - Sketchfab) by chengzijieczj (chengzijieczj - Sketchfab) licensed under CC-BY-4.0 (Deed - Attribution 4.0 International - Creative Commons)

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Looks amazing, great job :+1:,.

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Amazing dragon model, I like it.