A and B are Compound Collision Shapes, consisting of a box and a cylinder; 1 and 2 are those cylinders.
When I add A to the physics space and then B, bullet tells me to watch out because of a static-static collision (those shapes are kinematic).
When I run tests without the cylinders 1 and 2, everything works fine.
It works fine as well, when I move the cylinders faaaar away or when I make them very small.
I’d like them to have a radius of 0.73, but in order to not have a collision I have to make them 0.2.
Has anyone an idea why it says they are colliding?
Because on the picture, they’re clearly not.
Thanks in advance!