Detecting Sampling/Antialiasing range

AppSettings doc says the sampling range may be higher on different cards. Is there a way to detect the range that the graphics device can use?

Probably no, also why is this actually relevant?

The cards use like 6 different techniques internally that all go by the same name.
Eg some regard edges in transparent textures other not.

I want to offer the higher settings as a graphics option for users that have cards which support those higher settings.

Ah ok, it might be possible ot query opengl lowlevel about this, but usally 2,4,8 are everywhere supported.

Thats leading me down the right path, I found this call to opengl


but how/can I use it thru jmonkey?