[devlog] Bullet SoftBody in JME3.1


#61

I just checked with the latest release of bullet. Still no compilation of the native code.


#62

So the threaded physics solver is not supported anymore (I don’t know if someone ever used-it anyway).

I pushed a fix on the tip a new branch bullet_SoftBody-v3.2.1 which is the entire bullet_softbody mess rebased on the v3.2.1-stable tag.

I’ll try to do some git magic to make a cleaner softbody branch. So I wont have a bounty killer on me in case this mess gets to the jme master branch. :-]

Edit:
If it compile it works ! … yes ?


#63

Sadly no, the library still does not compile. Instead, the c++ sources are copied into jme3-bullet-native-sources.jar and the jme3-bullet-native.jar contains the old prebuild binaries from 7 months ago.
Could you maybe simply update the prebuild binaries?


Building SoftBody-Bullet on Win10
#64

Hello, I want to use softbody on android, but I will be stuck as soon as I call the PhysicsSoftBody code.
Sorry for my English


#65

Hi, I am sorry but I don’t understand your problem.
You said that the application crash on code related to PhysicsSoftBody, can you be more specific?
Can you give me more details?