The fact that other engines don’t support this concept is their limitation and not ours.
I do not criticize the concept, I tried to understand the principle.
What I’m trying to explain is that in the SDK or the JMB, moving light at the same time as an object is convenient in many cases.
I see the presence of LightNode which must certainly solve my problem.
Unless I’m mistaken, it’s a pity that it can not be used directly with the SDK and JMB.
Yes, it’s a shame that the SDK doesn’t support this. Too bad folks like you who want it are unable to add it.
English is not my native language, I’m not sure I understand all the meaning of your sentence but
rather than complaining, i modified the SDK and added a LightNode via the SceneExplorer.
It seems to work but I still have to do several tests.
I’m not going to do it in near future because I need to implement a lot of features with graphics else, but I have plans to start working on this after…
Great !. I found the problem by modifying the sdk. Two instances of light were then created when the scenegraph was loaded. Lighcontrol no longer changed the good light.
This happened when I tried to save my material based on a custom material definition. I had set a vector2 to this material via text editor, because your graphic material editor doesn’t support vector2.
I couldn’t copy the text itself because there was the loading overlay over everything.