Error when Implementing AnimEventListener

In transferring some code from the wonderful tutorials, I’m getting an error I can understand

Here is the Error:

PlazmorphGame.MainGame is not abstract and does not override abstract method onAnimChange(com.jme3.animation.AnimControl,com.jme3.animation.AnimChannel,java.lang.String) in com.jme3.animation.AnimEventListener

public class MainGame extends SimpleApplication

Here is the code:

public class MainPlazmorph extends SimpleApplication

implements AnimEventListener {

private AnimChannel channel;

private AnimControl control;

Node player;

public static void main(String[] args){

And here are the imports:

package PlazmorphGame;

import com.jme3.scene.Geometry;

import com.jme3.scene.Mesh;

import com.jme3.scene.Node;


import com.jme3.material.Material;

import com.jme3.math.Vector3f;

import com.jme3.scene.shape.Box;

import com.jme3.math.ColorRGBA;

import com.jme3.input.KeyInput;

import com.jme3.input.MouseInput;

import com.jme3.input.controls.MouseAxisTrigger;

import com.jme3.input.controls.MouseButtonTrigger;

import com.jme3.input.controls.ActionListener;

import com.jme3.input.controls.AnalogListener;

import com.jme3.input.controls.KeyTrigger;

import com.jme3.input.controls.JoyAxisTrigger;

import com.jme3.input.controls.JoyButtonTrigger;

import com.jme3.animation.AnimChannel;

import com.jme3.animation.AnimControl;

import com.jme3.animation.AnimEventListener;

import com.jme3.animation.LoopMode;

import com.jme3.light.DirectionalLight;

I’ve been ‘building’ a base game, control by control and slowly extending the application so I understand the code. The next step it to load a simple model in place of the box and begin animating it. I have my custom controls done. After this I plan to start building the ‘world’ and a character load screen.

Implement onAnimChange(com.jme3.animation.AnimControl,com.jme3.animation.AnimChannel,java.lang.String) method in your main class.